OpenDoctrines

Briefing note for teachers

OpenDoctrines in the classroom

Pupils run a country — its budget, its industry, its politics and its neighbours — and watch what their decisions cost. It opens in a browser tab, installs nothing, and asks for no account.

Cost
Free. No purchase, no licence, no subscription, nothing to buy inside it. The source is public.
Installation
None. It runs in the browser you already have — nothing for IT to approve, package or deploy.
Pupil data
No account is required to play. Single-player asks for no name, no email and no sign-in, so there is no pupil data to assess, store or delete. An account exists only for online multiplayer, which a lesson does not need.
Language
The interface is translated into 21 languages, including Arabic, Czech, German, Hindi, Polish, Turkish, Ukrainian and Urdu.

What it actually teaches

The game is a working model of a state under constraint, and nearly every lesson in it comes from that constraint rather than from any text on screen.

The political compass, with its real contents

Pupils govern by choosing from 46 policies on two axes. Each has a running cost, a delay before it takes effect, and a permanent shift in where the country sits. These are the actual policy names:

AUTHORITARIANLIBERTARIAN LEFT RIGHT Secret Police Press Censorship Universal Conscription Opposition Smear Campaign Autarky Minority Rights Charter Free Press General Amnesty Open Borders Decentralisation Land ReformWorker Rights Act Progressive Wealth TaxState Industry Expansion PrivatisationFlat Tax Free TradeEconomic Deregulation
A selection of the 46. Every one costs money each turn it stays in force.

Before you show it to a class

Read this part rather than discovering it.

This is a game about the twentieth century and it does not look away from it. Pupils can impose press censorship, run a secret police, smear the opposition and repress an ethnic minority. The historical scenarios include 1914, 1939 and 1945, and any country in them can be played.

Handled deliberately, that is the strongest thing the game offers: a system where repression has a running cost and visibly loses you territory teaches more than a slide saying repression is wrong. Handled by accident, it is a conversation with a parent. The difference is whether you framed it first — so plan the discussion that follows the lesson before you plan the lesson.

There is no depicted violence. War is province colours changing and troop numbers falling; no images of casualties, no combat animation.

Practical notes, honestly

Trying it takes five minutes

No sign-up, no download, no commitment. Open it, start the tutorial, or take three turns of 1939.

If you use it in a lesson, the developer would genuinely like to hear how it went — that feedback is scarce and it shapes what gets built next. Discord or the issue tracker.