OpenDoctrines

Press kit

Everything you need to write about it.

Facts, copy you can paste, full-resolution images and footage. Nothing here needs to be asked for first — take what is useful and publish it.

Yes, you can monetise your video. The licence says so in as many words: advertising revenue, sponsorships, donations, tips and subscriptions on coverage of the game are all permitted, and so is monetised streaming. You do not need permission, a key, or a contract, and there is nothing to sign.

The same goes for the mods, maps, saves and videos you make with it — those are yours, and the licence does not claim them.

Fact sheet

Title
OpenDoctrines
Developer
One developer, working solo. Based in Czechia.
Current version
1.2.0a — alpha, and it says so on the tin. See State of it below.
Price
Free. No purchase, no subscription, no advertising, and nothing to buy inside it. There is no paid version and no plan for one.
Platforms
Windows, macOS, Linux, Android — and in a browser tab with no download and no account. It also runs inside a Discord voice channel as an Activity.
Genre
Grand strategy. The kind of game Hearts of Iron IV and Victoria are: provinces, population, industry, research, doctrines, diplomacy, war and rebellion.
Scale
1,641 provinces on a world map, across six historical scenarios, plus a map editor for building your own.
Languages
The interface is translated into 21 languages, including Arabic, Czech, German, Hindi, Polish, Turkish, Ukrainian and Urdu.
Licence
OpenDoctrines Non-Commercial License v1.1. The source is public and you may read, modify and redistribute it; commercial use of the software is reserved. Coverage, including monetised coverage, is expressly not commercial use.
Play it
pr1nted.itch.io/open-doctrines · opendoctrines.pages.dev/play
Source
github.com/Pr1nted/Open-Doctrines
Contact
The Discord reaches the developer directly and fastest. For anything written, GitHub issues are read.

Descriptions, ready to paste

Three lengths. Use whichever fits, edit freely, no attribution needed.

One line

A free grand strategy game about running a country — its industry, armies, research and politics — that plays in a browser with no download and no account.

Short — about 50 words

OpenDoctrines is a free grand strategy game in the mould of Hearts of Iron and Victoria: 1,641 provinces, six historical scenarios, and a country to run through industry, research, diplomacy, war and rebellion. It plays in a browser with nothing to install, and on Windows, macOS, Linux and Android.

Long — about 120 words

OpenDoctrines is a free grand strategy game built by one developer. It gives you a country on a 1,641-province world map and asks you to run it: the industry that pays for the army, the research that decides what the army is, the doctrines you commit to and then live with, and the neighbours, minorities and creditors who all want something.

Six historical scenarios ship with it, along with a map editor, multiplayer that needs no port forwarding, and a mod SDK that takes mods written in thirteen languages. It runs on Windows, macOS, Linux and Android, and — unusually for the genre — in a browser tab with no download and no account, which means it can be tried in about ten seconds.

Things worth knowing

Angles that are actually true, if you are looking for one.

State of it

The game is an alpha and is labelled one everywhere. It is playable start to finish, has a tutorial, and people finish campaigns in it — but systems still change between versions, and saves do not always survive a version bump. If you are writing about it, that is the honest framing, and it is better for both of us than a review that discovers it later.

Screenshots

All 1600×900 PNG. Click any image for the full-resolution file. Use them anywhere, with or without credit, cropped or whole.

The world map in 1940, playing as the British Empire, provinces coloured by owner.
The world map — political view, playing as the British Empire.
A single province's detail panel, showing population, industry and garrison.
One province, and everything it is made of.
The economy screen, showing budget lines and industrial output.
The economy — what pays for the army.
The research tree with technologies and their prerequisites.
Research, and the doctrines it unlocks.
The policy screen, showing political positions and their effects.
Politics — positions you take and then live with.
A diplomatic exchange with a character portrait and dialogue.
Diplomacy, conducted by people with faces.
The in-game tutorial explaining a mechanic over the map.
The tutorial, which ships with the game.
The multiplayer lobby with a join code.
Multiplayer — a code, not a port forward.
The mod list showing example mods written in Go, Rust and Zig.
Mods compiled from Go, Rust and Zig, on a WebAssembly runtime.

Footage

Timelapses of a full campaign, rendered by the game itself — any player can export one. Animated GIF, about a megabyte each, and they loop.

An animated timelapse of borders changing across a campaign.
Borders, over a campaign.
An animated timelapse of population density changing across a campaign.
Population.
An animated timelapse of troop concentrations across a campaign.
Troop concentration.

Logos and key art

The OpenDoctrines wordmark over a political map.
Wide key art, 1280×640.
The OpenDoctrines cover image.
Cover, 630×500.

Permission, in plain words

Everything on this page may be reproduced for coverage of the game — articles, videos, streams, thumbnails, storefront listings and social posts — including where that coverage is monetised. You do not need to ask. Credit is welcome and not required. The only thing not permitted is presenting the game, or a modified copy of it, as a commercial product of your own; that is what the licence reserves, and it has nothing to do with writing about it.